Event Title

Effects of a Video Game on Failure Rates in an Engineering Calculus Class

Streaming Media

Date of Publication

2-4-2021

Document Type

Presentation

Abstract

The purpose of this large-scale quasi-experimental study is to examine the odds of students passing Calculus I after playing a calculus-based video game. We used odds ratios to compare a randomly selected experimental group (n = 489) and control group (n = 1,027) of undergraduate students. We found that use of the game was associated with positive outcomes in the class (OR = 1.52, 95% CI [1.01, 2.30], p < .05). We suggest that a causal relationship should be explored as well as the varying effects that different amounts of gameplay have on mathematics learning outcomes.

Keywords

Video Games, Calculus, Effects

Persistent Identifier

http://hdl.handle.net/10950/2922

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Effects of a Video Game on Failure Rates in an Engineering Calculus Class

The purpose of this large-scale quasi-experimental study is to examine the odds of students passing Calculus I after playing a calculus-based video game. We used odds ratios to compare a randomly selected experimental group (n = 489) and control group (n = 1,027) of undergraduate students. We found that use of the game was associated with positive outcomes in the class (OR = 1.52, 95% CI [1.01, 2.30], p < .05). We suggest that a causal relationship should be explored as well as the varying effects that different amounts of gameplay have on mathematics learning outcomes.