Event Title
Effects of a Video Game on Failure Rates in an Engineering Calculus Class
Date of Publication
2-4-2021
Document Type
Presentation
Abstract
The purpose of this large-scale quasi-experimental study is to examine the odds of students passing Calculus I after playing a calculus-based video game. We used odds ratios to compare a randomly selected experimental group (n = 489) and control group (n = 1,027) of undergraduate students. We found that use of the game was associated with positive outcomes in the class (OR = 1.52, 95% CI [1.01, 2.30], p < .05). We suggest that a causal relationship should be explored as well as the varying effects that different amounts of gameplay have on mathematics learning outcomes.
Keywords
Video Games, Calculus, Effects
Persistent Identifier
http://hdl.handle.net/10950/2922
Effects of a Video Game on Failure Rates in an Engineering Calculus Class
The purpose of this large-scale quasi-experimental study is to examine the odds of students passing Calculus I after playing a calculus-based video game. We used odds ratios to compare a randomly selected experimental group (n = 489) and control group (n = 1,027) of undergraduate students. We found that use of the game was associated with positive outcomes in the class (OR = 1.52, 95% CI [1.01, 2.30], p < .05). We suggest that a causal relationship should be explored as well as the varying effects that different amounts of gameplay have on mathematics learning outcomes.