Abstract
This case study investigated how collegiate eSports players navigate the physical, mental, social, and academic challenges associated with competitive gaming, with a focus on its implications for adult education. Through in-depth interviews, the study explored players' diverse gaming routines, perceptions of excessive gaming, and strategies for balancing competing demands. While eSports participation fosters cognitive skills, social bonding, and career opportunities, it also presents risks such as physical inactivity, poor dietary habits, stress, and exposure to toxic gaming behaviors. A key finding is that the eleven students independently developed strategies to address these challenges, emphasizing the importance of integrating comprehensive support systems—such as physical activity initiatives, mental health resources, and academic support—within collegiate eSports programs. These insights are particularly relevant for adult education, as they highlight the need for targeted interventions that promote a balanced lifestyle, enhance well-being, and leverage eSports as a dynamic platform for skill development and lifelong learning.
Description
For all papers published in AIRCC journals, the copyright of the paper is retained by the author under Creative Commons (CC) Attribution license. This license authorizes unrestricted circulation and reproduction of the publication by anybody, as long as the original work is properly cited.
Publisher
AIRCC Publishing
Date of publication
Spring 3-1-2025
Language
english
Persistent identifier
http://hdl.handle.net/10950/4812
Document Type
Article
Recommended Citation
McWhorter, R., Delello, J., & Carpenter, R. E. (2025). Technology-driven education: Insights from collegiate eSports. International Journal on Integrating Technology in Education, 14(1), 9–28. https://doi.org/10.5121/ijite.2025.14102
Publisher Citation
McWhorter, R., Delello, J., & Carpenter, R. E. (2025). Technology-driven education: Insights from collegiate eSports. International Journal on Integrating Technology in Education, 14(1), 9–28. https://doi.org/10.5121/ijite.2025.14102